Character Sheet Template

Character Sheet!

So, little messy, but that’s what you get for having a load of skills in your system, and Obsidian doesn’t allow multi-page characters…
I’ve prefilled some of these with my own stats, as an example of how to fill it out, with one exception: the skills table. The skills with ‘X’ in the basic slot are skills which all characters receive at Basic, since they are things you are expected to be able to do. Don’t remove these ones! Some character starting options will allow you to consider skills which are not normally Basic as that. (Typically specified as “untrained Basic”, as opposed to “Trained” or “Trained Basic”. If not specified, assume Trained)
If you have a skill at Basic, you may roll on it, attempting to get below half the associated stat. At Trained, it’s the full value of the stat. If you have neither, you aren’t competent enough to even attempt it!
Some skills have a “Type” listed after them. These skills have multiple possible values (e.g. Drive(Ground), Drive(Water), etc), and you will not have skill in all possible sub-groups (yet), so specify which ones (if any) you do have.
Feel free to remove anything you don’t have if you want to clean up the space a little.

Template starts

STATS

STAT Roll Base Origin Total
WS 14 25 0 39
BS 20 25 0 45
Str 19 25 +5 49
T 10 25 +5 40
Ag 6 25 0 31
Int 12 25 +3 40
Per 15 25 +3 43
Wp 15 25 -5 35
Fel 17 25 -5 37
3 fatepoints 8 wounds
3 Insanity 0 Corruption

Skills

Skill Basic Trained +10 +20 Bonus Skill Basic Trained +10 +20 Bonus
Acrobatics (Ag) Lip Reading (Per)
Awareness (Ag) X Literacy (Int)
Barter (Ag) X Logic (Int) X
Blather (Ag) Medicae (Int)
Carouse (Ag) X Navigation (Int)
Charm (Ag) X — Type
Chem-Use Performer (Fel)
Ciphers (Int) — Type
— Type Pilot (Ag)
Climb (S) X — Type
Command (Fel) X Psyniscience (Per)
Common Lore (Int) Scholastic Lore (Int)
— Type — Type
Contortionist (Ag) X Scrutiny (Per) X
Concealment (Ag) X Search (Per) X
Deceive (Fel) X Secret Tongue (Int)
Demolition (Int) —Type
Disguise (Fel) X Security (Ag)
Dodge (Ag) X Shadowing (Ag)
Drive (Ag) Silent Move (Ag) X
— Type Sleight of Hand (Ag)
Evaluate (Int) X Speak Language (Int)
Forbidden Lore (Int) — Type
— Type Survival (Int)
Gamble (Int) X Swim (S) X
Inquiry (Fel) X Tech-Use (Int)
Interrogation (WP) Tracking (Int)
Intimidate (S) X Trade (Int)
Invocation (WP) Wrangling (Int)

Talents

Name Description
Enemy (Underworld) -10 Fel vs this group. Stacks with Rival
Jaded Outrageous events will not cause Insanity points or Fear Tests. Terrors of the warp affect as normal.

Weapon Talents

Type Class
Basic Universal
Pistol Universal
Melee Universal, Primitive
Thrown Universal

Conditionals/traits

Paranoid: -10 to interactions in Formal situations.
Survivor: +10 vs Pinning and Shock

Reacts violently towards the prospect of imprisonment or loss of your freedom. You may take a Willpower Test to avert this, modified by the provocation and the consequences (set by the GM) of succumbing to your dread.

Equipment

Name Hellgun
Class Basic Las Damage 1d10+4 Type E Pen 7
Range 110m ROF S/3/- Clip 30 Reload Full
Special Rules Two handed
Name Area AP
Enforcer Light Carapace All 5

Character Sheet Template

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